Can I Become an Officer in the Usaf With a Bachelor of Fine Arts Degree in 3d Computer Animation

Overview

Visual advice and entertainment have become a ascendant force in the last 20 years, with animation at their core. Animators are in demand across a range of creative industries including television, film, spider web, estimator games, pedagogy, and marketing.

With our Blitheness degree grade, you'll proceeds the sought-after technical skills, artistic insight, and platform diversity to apply your talent to any form of visual arts, media, or advice. You'll develop advanced abilities in character blitheness, visual storytelling, compositing and editing, and learn from active industry professionals who've directed animations for Disney, Warner Bros., and Cartoon Network, and produced special effects for prominent film franchises like Lord of the Rings, Harry Potter, and Chronicles of Narnia.

At the end of the form, you'll be primed for a successful career in 2D or 3D blitheness across multiple industries.

Course highlights

  • Practice the techniques that animators use in the moving picture industry, such every bit the performance capture procedure used in the film Avatar
  • Learn industry-standard software and production methods and employ professional blitheness equipment including Adobe Artistic Cloud, Autodesk Maya, TV Paint, and Wacom Cintiq digital drawing displays
  • Meet prospective employers and industry contacts past showcasing your work at our pupil screening in London
  • Gain valuable manufacture experience and knowledge by taking an optional placement year – either with a company or as self-employed
  • Demonstrate your technical proficiency to industry peers by earning Adobe Certified Professional (ACP) accreditation
  • Impress the public and potential employers by showcasing your last-year piece of work at our almanac Graduate Shows
  • Put your artistry and skills to prize-winning test by taking part in our annual Academy GameJam

90% of graduates in work or further study 15 months subsequently this grade (HESA Graduate Outcomes Survey 2018/nineteen)

TEF Gold Teaching Excellence Framework

Joint Audio Media Education Services

Accreditation

This Animation degree form is accredited by JAMES (Joint Audio Media Instruction Services), a grouping of industry professionals and employers.

The JAMES accreditation lets potential employers know that this grade gives you the relevant skills and abilities you demand to piece of work in the blitheness manufacture when yous graduate. This gives you an edge over students who didn't practice an accredited course when you're applying for jobs.

JAMES reviews our accreditation every 3 years to make sure the Animation course content remains up-to-date with industry trends and developments. And then you lot'll e'er be learning skills relevant to your career.

Scout our BA (Hons) Blitheness Graduate Show 2021 showreel

Nosotros've picked some of the best work from our 2021 graduates and so you can get a taste of what you can reach past studying Animation at Portsmouth.

Entry requirements​

BA (Hons) Animation

Facilities and specialist equipment

Careers and opportunities

The UK'south animation industry creates pioneering content and visual effects worldwide for commercials, websites, games, and interactive technologies. Animations for events, concerts, theatre performances, and theme parks are too on the ascension (Animation UK). With the rapid development of hereafter technologies such equally virtual, mixed, and augmented reality, animation continues to exist a growing sector of the global media and entertainment market.

Upon completing our Animation caste class, you lot can be part of this vital industry that transcends all sectors.

Graduate roles

Our graduates have worked in a broad range of artistic roles, including:

  • animators
  • concept artists
  • directors
  • compositors
  • creative directors
  • art directors
  • modellers
  • user interface (UI) designers
  • post-product technical directors

Graduate destinations

Our graduates take worked at renowned companies such as:

  • Climax
  • Framestore
  • The Manufactory
  • Sony Pictures Blitheness
  • Kuju Games
  • Centroid 3d in Pinewood Studios
  • Cartoon Network

Graduate productions

Some of our alumni have worked on high-profile feature films and cartoons, including:

  • Avatar
  • Life of Pi
  • Tim Burton'southward Alice in Wonderland
  • The Amazing Earth of Gumball

Ongoing careers back up

Go experience while you report, with support to find part-time jobs, volunteering opportunities, and work experience. Y'all can likewise venture into freelancing, or set and run your own business concern with assistance from the University Startup Team.

Towards the end of your degree and for up to five years later on graduation, you'll receive 1-to-ane support from our Graduate Recruitment Consultancy to help you find your perfect role.

" Throughout ... I was given enough of opportunities to develop a range of skills ... without the pressure to pick a specific path. This was definitely one of my favourite aspects of the course, which enabled me to become a sense of where my strengths lie while encouraging me to explore areas that I may non take considered previously. "

Immy Goodman, BA (Hons) Animation 2021 graduate

Read Immy'southward story

Between your second and tertiary year, you can complete an optional piece of work placement to gain professional person feel and heighten your skills. It's besides a great incentive for employers once y'all graduate.

You lot can work for a visitor, arrangement or agency, or you can go self-employed and start your own concern with fellow students or by yourself.

Whatsoever you decide – or fifty-fifty if you just want some employability communication – our exclusive Creative Careers team tin can support y'all every step of the fashion.

Creative Careers

Our in-faculty Creative Careers squad has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.

They can guide you lot through every footstep of the application process, including:

  • Searching for the platonic job through their database of vacancies
  • Giving tips on how to write an interesting CV that will take hold of employers' attention, no thing the role
  • Organising mock interviews, so you tin hone your technique and familiarise yourself with the recruitment environs
  • Writing your startup business proposal – if you're going down the self-employment route

The team will continue to requite you lot back up throughout your placement year.

Placement destinations

Students have completed work placements at Oscar and BAFTA winning companies such as:

  • Mosaic Films
  • Framestore

What y'all tin do on a placement year

If you're thinking of doing a placement but not sure what role to take or where to go, we can steer y'all in a direction that fits your aspirations.

Check out our Artistic Careers team's weblog to discover where fellow artistic technologies students accept interned during their studies.

Read our blog post

What y'all'll study on this BA (Hons) Animation caste

Each module on this course is worth a certain number of credits.

In each year, you lot need to study modules worth a total of 120 credits. For example, 4 modules worth xx credits and ane module worth 40 credits.

Modules

Core modules

What y'all'll practise

You lot'll examine each aspect of the production pipeline, analyse the work of notable animators and studios, and develop a project from concept, through to a final slice of animation. You'll also develop your animation skills, consider their awarding to hereafter projects, and discuss specialist career opportunities in the field of animation.

What you'll acquire

When you complete this module successfully, y'all'll be able to:

  • Apply developed skills and techniques to current and future animation projects
  • Reflect upon your ain working methods in relation to manufacture practitioners
  • Appraise a range of artwork to identify techniques and approaches
Teaching activities

On this module yous'll nourish tutorials, practical classes and workshops.

Independent study time

Nosotros recommend you spend at least 176 hours studying independently. This is around five hours a calendar week over the duration of the module.

Cess

On this module, you'll be assessed through coursework (100% of terminal mark) – 2 x portfolios.

What you'll exercise

Y'all'll go a solid agreement of weight, materiality and kinetics. You'll learn techniques such as squash and stretch, anticipation, staging, direct ahead and pose to pose animation, follow through and overlapping activity, boring out and slow in, arcs, secondary action, timing, exaggeration and solid drawing.

What you'll learn

When you complete this module successfully, yous'll be able to demonstrate:

  • An understanding of central animation principles, 2D key framing and dope sheets
  • The ability to set drawings for 2d animation that demonstrate weight, volume, movement and gesture, remainder, and timing
  • An understanding of blitheness studio production methods including planning, key framing, inbetweening, line testing, clean-up and fine art-working
Pedagogy activities

On this module y'all'll attend practical classes and workshops.

Contained written report time

We recommend you spend at least 152 hours studying independently. This is around 4.5 hours a week over the duration of the module.

Assessment

On this module, you'll exist assessed through coursework (100% of final marker) – two x portfolios.

What you lot'll do

You'll explore interface familiarisation and 3D orientation, 3D database structure and file direction, polygon modelling, materials and textures, lighting and rendering, blitheness tools, bones rigging, and skinning.

You'll also research, develop and produce a 3D blitheness.

What you'll learn

When y'all complete this module successfully, you'll be able to:

  • Identify the processes and methods involved in the production of a 3D animation project
  • Use design processes and methods to produce a research and development portfolio
  • Select and apply the advisable software skills to produce a 3D animation
Teaching activities

On this module you lot'll attend applied classes and workshops.

Independent study time

We recommend you spend at least 152 hours studying independently. This is effectually 4.5 hours a calendar week over the duration of the module.

Assessment

On this module, you'll be assessed through:

  • coursework (100% of final mark) – two x portfolios
What you'll exercise

Yous'll explore color, texture and mark-making and be introduced to traditional and digital painting techniques.

What you lot'll larn

When yous complete this module successfully, you'll exist able to:

  • Execute drawing to tape the shape, structure, proportion, weight, residual and motility of the human grade
  • Critically reflect on your cartoon
  • Use cartoon to record the colour and texture of objects and environments with attention to limerick
  • Utilise color, texture and mark-making as a means of expression
  • Explore image manipulation and movement using relevant second software
Teaching activities

On this module you lot'll attend applied classes.

Independent study time

We recommend you spend at least 154 hours studying independently. This is around 4.5 hours a week over the duration of the module.

Assessment

On this module, yous'll be assessed through coursework (100% of terminal mark) – two ten portfolios.

What yous'll exercise

You lot'll as well develop technical skills in sound and editing, and learn how to visualise and develop ideas and narrative through storyboard techniques.

What you'll learn

When you lot complete this module successfully, you'll be able to:

  • Demonstrate narrative agreement through use of animatic
  • Appraise and present ideas for an blithe moving picture product
  • Demonstrate cognition of structure, continuity, composition, audio, editing, timing, character posture and design to an animatic production
  • Employ ideas and organise material in a comprehensive manner, utilising advisable technologies to clearly communicate
Teaching activities

On this module you'll attend seminars and tutorials.

Independent report time

We recommend y'all spend at least 152 hours studying independently. This is effectually 4.5 hours a calendar week over the elapsing of the module.

Assessment

On this module, you lot'll be assessed through coursework (100% of terminal mark) – 2 x portfolios.

What yous'll do

Y'all'll develop disquisitional thinking and analysis skills and learn nearly key concepts such as semiotics, stereotypes, discourse, identity, viewing positions and cultural departure.

What you'll learn

When you complete this module successfully, you lot'll exist able to:

  • Identify and describe key theories almost meaning production, representation and spectatorship
  • Talk over contemporary debates about representation and spectatorship
  • Articulate critical understanding and basic assay of animation and film
  • Recognise the relevance of theories and debates to your creative work
  • Recognise a variety of animation and picture work styles and contexts
Teaching activities

On this module you lot'll attend lectures and seminars.

Contained study time

We recommend you spend at least 152 hours studying independently. This is around 4.5 hours a week over the elapsing of the module.

Assessment

On this module, you lot'll exist assessed through:

  • a 1-60 minutes in-form test (l% of final mark)
  • a 1,500-give-and-take essay (l% of last marking)

Core modules

What you lot'll practise

You'll develop collaborative team working and communication skills, and heighten your understanding of the commercial production workflow of animation studios.

You'll learn research methodologies required for successful character animation and develop practical blitheness skills in 2D or 3D blitheness.

What y'all'll acquire

When you consummate this module and the accompanying 'Animation Grouping Project: Product' module successfully, yous'll be able to:

  • Demonstrate technical and organisational skills in the group production of an animation product diary and projection written report and further research and development binder
  • Demonstrate the ability to meet the demands and constraints of working as an efficient and active team member
  • Evaluate and appraise animation enquiry methodologies
  • Select and use a range of industry relevant 2nd or 3D animation techniques
  • Critically reflect on own practice
Education activities

On this module you'll attend practical classes.

Contained written report fourth dimension

We recommend you spend at least 152 hours studying independently (alone or in your grouping). This is around 9 hours a week over the duration of the module.

Assessment

On this module, y'all'll exist assessed through coursework (100% of concluding mark) – 2 x portfolios.

What you'll do

You'll continue developing collaborative team working and communication skills, and enhance your understanding of the commercial production workflow of animation studios.

You'll continue learning research methodologies required for successful character animation and developing applied blitheness skills in 2nd or 3D blitheness.

What you'll larn

When y'all complete this module and the previous 'Blitheness Grouping Projection: Introduction' module successfully, you'll be able to:

  • Demonstrate technical and organisational skills in the group production of an animation production diary and projection report, too as a farther research and development folder
  • Demonstrate the ability to meet the demands and constraints of working as an efficient and active team fellow member
  • Evaluate and appraise animation inquiry methodologies
  • Select and utilize a range of manufacture relevant 2D or 3D animation techniques
  • Critically reflect on your own practice
Didactics activities

On this module you'll attend practical classes.

Independent study time

We recommend you spend at least 152 hours studying independently (lonely or in your group). This is effectually 9 hours a calendar week over the duration of the module.

Assessment

On this module, you'll exist assessed through coursework (100% of final marking) – 2 ten portfolios.

What you'll larn

When y'all complete this module successfully, you'll exist able to:

  • Tape information, generate and develop ideas, plan and construction work menstruation and create visualisations in the form of stills
  • Produce visual research sketchbooks that examine the full working process through dynamic and visually stimulating cartoon
  • Tape the construction, shape and motility of animal forms through drawing
  • Interpret narrative creatively into informative and visually persuasive storyboards
  • Explore a diverseness of blitheness techniques
  • Utilise 3D modelling software
Teaching activities

On this module you'll attended supervised workshops.

Independent study time

Nosotros recommend you lot spend at least 154 hours studying independently. This is around 9 hours a week over the duration of the module.

Cess

On this module, you'll be assessed through a portfolio (100% of final mark).

What you'll do

Y'all'll focus on theoretical and historical contexts of production, and engage in debates on topics including the shift from analogue to digital technologies, globalisation of media institutions, international art movements, narrative structures and themes, transculturalism and fandom.

What you lot'll acquire

When you complete this module successfully, you'll exist able to:

  • Describe and appraise key critical debates effectually animation
  • Evaluate research sources and place them within theoretical contexts
  • Assess issues of representation in relation to product of animation
  • Describe transcultural/global contexts of contemporary cultural production
Pedagogy activities

On this module you'll nourish lectures and seminars.

Independent written report fourth dimension

We recommend you spend at least 154 hours studying independently. This is around iv.v hours a week over the duration of the module.

Assessment

On this module, you'll be assessed through:

  • an examination (l% of terminal marking) – in-course of 1-hour duration
  • a 2,000-word essay (l% of last mark)

Optional modules

What you'll practice

You'll take this optional module equally role of the 2nd year of your course.

What you'll learn

When you complete this module successfully, you'll be able to:

  • Manage and complete tasks in an overseas report environment relevant to your course, with an advisable level of skill, independence and performance
  • Reflect on your personal development and how your employability prospects have been enhanced by the commutation
Teaching activities

North/A

Independent written report time

N/A

Cess

On this module, you'll be assessed through a ii,000-give-and-take report (100% of final marking).

What y'all'll acquire

When you complete this module successfully, you'll exist able to:

  • Work independently with less need for supervision and direction
  • Communicate a detailed noesis of the contexts of business organization and industry-specific practices relevant to your called field
  • Demonstrate awareness of ideas, contexts and frameworks within cocky-employment, freelancing or business start-ups
  • Develop professional person working relationships within industry/business disciplines
  • Proactively evaluate your strengths and weaknesses, and develop your own criteria and judgement relating to your business practice, futurity learning and futurity employability goals
Education activities

Northward/A

Independent study time

Due north/A

Assessment

On this module, you'll be assessed through a portfolio (100% of final mark).

What you'll learn

When yous consummate this module successfully, you'll be able to:

  • Work independently with less need for supervision and direction
  • Communicate a detailed knowledge of the contexts of business and industry-specific practices relevant to your called field
  • Demonstrate awareness of ideas, contexts and frameworks within your chosen area of employment
  • Develop professional working relationships within industry/concern disciplines
  • Proactively evaluate your strengths and weaknesses, and develop your ain criteria and judgement relating to your business practice, hereafter learning and future employability goals
Teaching activities

N/A

Independent study time

N/A

Assessment

On this module, you lot'll exist assessed through a portfolio (100% of final marker).

What y'all'll do

You lot'll do this by engaging in interdisciplinary piece of work, developing an appreciation of other creative disciplines and understanding how professionals collaborate.

What you'll learn

When you complete this module successfully, you'll exist able to:

  • Demonstrate independent, belittling and creative attributes
  • Demonstrate the ability to be an effective squad player, able to provide leadership and to support the success of others
  • Communicate conspicuously and effectively using various methods and to different audiences
Teaching activities

On this module you'll work independently and in groups with regular tutorial support, and also attend some briefings and lectures.

Independent study time

We recommend you spend at least 176 hours studying independently. This is around ten.v hours a week over the duration of the module.

Assessment

On this module, you'll be assessed through:

  • a group presentation (40% of last mark)
  • an individual portfolio (40% of final marking)
  • a 1,000-word written report (xx% of final mark)
What you lot'll learn

When you complete this module successfully, you lot'll be able to:

  • Employ relevant approaches to work menses
  • Create a large diverseness of qualities of movement to a professional person standard
  • Select and employ a range of performance related to grapheme animation development
Teaching activities

On this module you'll attend lectures and supervised workshops.

Independent study time

We recommend you lot spend at to the lowest degree 152 hours studying independently. This is effectually 9 hours a week over the elapsing of the module.

Cess

On this module, y'all'll be assessed through coursework (100% of final marking) – 2 ten portfolios.

What you'll learn

When you complete this module successfully, y'all'll be able to:

  • Evaluate and appraise blitheness enquiry methodologies
  • Select and employ various industry-relevant blitheness techniques
  • Critically reflect on your own work
  • Select and employ a range of performance and narrative skills related to character animation development
Educational activity activities

On this module y'all'll attend practical classes.

Independent study time

Nosotros recommend you spend at least 152 hours studying independently. This is around 9 hours a calendar week over the duration of the module.

Assessment

On this module, you'll be assessed through coursework (100% of terminal mark) – 2 x portfolios.

What you lot'll do

You'll gain an appreciation of working practice and learn how to analyse advisable use of simulations and effects.

What you'll learn

When you complete this module successfully, you'll be able to:

  • Demonstrate applied solutions to real issues using appropriate visual effect techniques
  • Use dissimilar kinds of physics simulations and procedural-based effects
  • Analyse and reflect upon a library of reference works and observations, articulating how their research has informed and progressed the development of flexible pipelines and software interoperability
Education activities

On this module you lot'll attend practical classes.

Independent study time

We recommend you spend at least 152 hours studying independently. This is effectually 4.five hours a week over the duration of the module.

Assessment

On this module, y'all'll be assessed through a portfolio (100% of final marking).

What yous'll exercise

You'll enter at the appropriate level for your existing language knowledge. If yous combine this module with language study in your first or third year, you tin can plow this module into a certificated course that is aligned with the Mutual European Framework for Languages (CEFRL).

What y'all'll larn

When yous complete this module:

  • You'll have improved your linguistic skills in Arabic, British Sign Linguistic communication, Italian, Japanese, Mandarin, French, German or Spanish
  • You'll be prepared for Erasmus study abroad
Education activities
  • 12 x 2-hour seminars
Independent study fourth dimension

We recommend you spend at least 176 hours studying independently. This is around 10 hours a week over the elapsing of the module.

Assessment

On this module, you'll exist assessed through:

  • coursework (100% of final mark)
What you'll practice

You'll comprehend planning, producing and delivering concise materials, addressing the specific creative needs of a studio customer using the CCI Motion Capture Suite, and industry-standard software.

What you'll larn

When you complete this module successfully, you lot'll exist able to:

  • Apply the fundamentals of staging and cinematography to successfully convey the visual requirements that support story in pic
  • Chop-chop create assets that run across professional person pre-visualisation standards and solve artistic issues efficiently in manufacture-standard software
  • Appraise the theoretical and practical aspects of virtual production engineering science to improve the previs production procedure
  • Demonstrate understanding of the technical aspects of breaking down a script into a applied and functional previs
  • Apply the professional tools and techniques involved in a virtual production
Pedagogy activities
  • 12 x 1-hr practical classes and workshops
  • 12 x ane-hour supervised learning sessions
Independent report fourth dimension

We recommend you lot spend at to the lowest degree 176 hours studying independently. This is around 10.5 hours a week over the elapsing of the module.

Cess

On this module, y'all'll be assessed through:

  • a portfolio (100% of concluding marking)
What you'll learn

When you consummate this module successfully, you'll be able to:

  • Place futurity career goals and reflect on these to develop a personal evolution plan (programme of learning), which includes suitable work feel and skills/knowledge development opportunities
  • Accommodate suitable work experience, engage with personal evolution opportunities and analyse relevant literature relating to enhancing your employment opportunities
  • Critically evaluate and articulate your learning (knowledge, skills and attributes) in relation to your time to come career goals
Educational activity activities

On this module you'll take office in work-based learning and nourish lectures.

Independent study time

Nosotros recommend you lot spend at least 188 hours doing work-based learning or studying independently. This is around 11 hours a week over the duration of the module.

Assessment

On this module, you lot'll be assessed through:

  • a i,000-discussion report (20% of final mark)
  • a 3,000-word study (80% of final mark)
What you'll do

You'll form a small group (typically with four other students) and work through areas such as designing, manufacturing and pitching ideas. The knowledge and skill you will go through this module volition help you to run your own business organisation, but are also transferable skills you tin use in many other careers.

What you'll learn

When you complete this module successfully, you'll be able to:

  • Analyse the complexities of launching a start upward business
  • Critically reverberate upon the factors which contribute towards successful market research, marketing, manufacturing and selling
  • Recognise suitability for specific roles in business and collaborative working
Teaching activities

On this module you lot'll attend lectures.

Independent written report time

We recommend yous spend at to the lowest degree 176 hours studying independently (including group piece of work). This is around 10.5 hours a week over the duration of the module.

Cess

On this module, you'll be assessed through a portfolio (100% of final marker).

Core modules

What you lot'll practice

You'll set up an online presence for your portfolios and animations, research potential employers, and develop skills for online networking.

What y'all'll learn

When you consummate this module successfully, you'll be able to:

  • Produce a CV, design pack and showreel to an advisable industry standard
  • Demonstrate an manufacture-relevant level of presentation
  • Inquiry and evaluate relevant opportunities in relevant industries/instruction
Teaching activities

On this module you lot'll attend tutorials, applied classes and workshops.

Independent written report time

Nosotros recommend you spend at least 154 hours studying independently. This is around 9 hours a week over the duration of the module.

Cess

On this module, yous'll exist assessed through a portfolio (100% of concluding marker).

What you lot'll do

Yous'll gather and formulate ideas, inquiry through a range of sources, organise your cloth, and use appropriate technology to present information technology in a professional manner.

What you'll larn

When you consummate this module successfully, you'll be able to:

  • Demonstrate your understanding of narrative through a range of digital media
  • Document your reflective practice through a portfolio of research and exploration
  • Analyse and contextualise your flick development with respect to manufacture practitioners
  • Assess and present ideas in a professional pitching environs for an animated picture show production
Teaching activities

Y'all'll be working in groups of twenty-25 students, taking role in:

  • 12 hours of supervised learning
  • 12 x 2-60 minutes lectures
  • 12 10 one-hour tutorials
Independent study time

We recommend you spend at to the lowest degree 152 hours studying independently. This is around 9 hours a week over the duration of the module.

Cess

On this module, you'll be assessed through:

  • a reflective portfolio (100% of final mark)
What you'll acquire

When y'all complete this module successfully, you'll be able to:

  • Critically evaluate inquiry and design processes by gathering and selecting appropriate materials utilising a diverseness of methods and sources
  • Apply skills and cognition in a diverseness of techniques and processes appropriate to fashion / fabric blueprint
  • Demonstrate resourcefulness and entrepreneurial skills to support own practice and the practice of others
  • Utilize self-direction skills to written report independently or collaboratively, set goals, manage workloads, meet deadlines and anticipate and accommodate modify
Pedagogy activities
  • 32-hours of practical classes and workshops
  • 20-hours of supervised learning
  • 8-hours of timetabled lectures
  • 24-hours of timetabled seminars
  • 2-hours of tutorials
Independent study time

We recommend yous spend at least 327 hours studying independently over the duration of the module.

Cess

On this module, you'll be assessed through:

  • coursework (100% of final mark) – ii 10 portfolios
What you'll do

Yous'll produce an extended essay, developing bookish arguments supported past engaging critical ideas from seminars and from the supplied reading list.

What you'll learn

When y'all complete this module successfully, you lot'll be able to:

  • Critically evaluate how particular media forms organise understandings, meanings and effects
  • Demonstrate a disquisitional understanding of the interconnectedness of films/animations and their contexts
  • Employ a disquisitional awareness of major debates in film studies, animation and visual culture past evaluating academic and aesthetic sources
  • Select and use the necessary transferable skills needed to organise and manage self-directed projects
  • Assemble your completed work in a professional style, to a specific length, format, and deadline, properly referencing sources and ideas
Teaching activities

On this module you'll attend seminars and tutorials.

Independent written report fourth dimension

We recommend you spend at to the lowest degree 178 hours studying independently. This is around 10.5 hours a week over the duration of the module.

Cess

On this module, y'all'll exist assessed through:

  • a 3,500-word essay

Optional modules

What you'll learn

When you complete this module successfully, you'll be able to:

  • Create a diverseness of qualities of movement, to a professional standard
  • Handle graphic symbol animation briefs confidently, to industry standard
  • Demonstrate a professional ability to prepare a range of drawings for 2D animation, which demonstrate weight, book, balance, timing, movement and gesture
  • Produce animated sequences of practiced quality (which include line tests/pre-visualisation/earlier iterations as well as finished examples)
  • Demonstrate a professional ability to composite scenes from different layers/elements
  • Demonstrate proficiency in working with 2nd animation software
Teaching activities

On this module you'll attend lectures and supervised workshops.

Independent study time

We recommend you spend at least 152 hours studying independently. This is effectually 9 hours a week over the duration of the module.

Assessment

On this module, you'll exist assessed through coursework (100% of terminal marking) – 2 x portfolios.

What you lot'll do

You'll also receive short projects, exercises and support for your major animation project.

What you'll acquire

When you consummate this module successfully, y'all'll be able to:

  • Understand, analyse and demonstrate competent visualisation skills using 3D blitheness, compositing and modelling software
  • Visually communicate representational form using animation software
  • Select and apply the advisable software skills to produce 3D models, textures and animation to a professional person standard
Teaching activities

On this module yous'll attend practical classes and workshops.

Independent written report time

We recommend you spend at least 152 hours studying independently. This is effectually 9 hours a week over the duration of the module.

Assessment

On this module, you'll exist assessed through a portfolio project (100% of concluding mark).

What you lot'll learn

When you complete this module successfully, yous'll be able to:

  • Analyse and compare your pre-production methods with industry practitioner methods
  • Approach pre-product fine art with a diverseness of methodologies and techniques
  • Depict the part of storyboarding and other pre-visualisation tools in translating narrative script into animation
  • Critically negotiate and contrast the decisions and deportment you lot need to take to achieve the best event on your major project
  • Critically reflect on the professionalism of your approach to animation pre-production in relation to industry expectations and your career plans
Teaching activities
  • 24 x 2-hour applied workshops
Independent study time

We recommend you spend at least 152 hours studying independently. This is around 4.five hours a week over the duration of the module.

Assessment

On this module, yous'll be assessed through:

  • a portfolio (100% of final mark)
What you'll practice

The tasks you'll cover relate to the office of an effects animator or effects technical director in the VFX industry.

What you'll learn

When y'all consummate this module successfully, yous'll exist able to:

  • Demonstrate practical solutions to real issues using appropriate visual effect techniques
  • Apply dissimilar types of physics simulations, and procedural dynamic effects
  • Analyse and reflect on a library of reference works and observations, articulating how their research has informed and progressed the development of flexible pipelines and software interoperability
Education activities

On this module yous'll attend tutorials and workshops.

Contained study time

We recommend you spend at least 167 hours studying independently. This is around x hours a week over the duration of the module.

Assessment

On this module, y'all'll be assessed through a portfolio (100% of final mark).

What you'll do

You lot'll explore this through the use of the CCI Motion Capture Suite and manufacture-standard software.

What yous'll learn

When you complete this module successfully, you'll be able to:

  • Appraise theoretical and practical aspects of performance capture technology to understand the graphic symbol blitheness production process
  • Demonstrate an understanding of the technical aspects of 3D character animation and performance capture technology
  • Demonstrate the ability to apply the advisable sentence and techniques needed to ensure that the fidelity of an player'south functioning is preserved, from capture to information delivery as effectively as possible
Educational activity activities

On this module you'll attend a combination of workshops and practical classes.

Independent study time

Nosotros recommend you spend at least 152 hours studying independently. This is around 4.5 hours a calendar week over the duration of the module.

Assessment

On this module, you'll exist assessed through coursework (100% of final mark).

We utilise the best and well-nigh current research and professional person practice alongside feedback from our students to make sure form content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or manufacture and some optional modules may not run every year. If a module doesn't run, we'll let you know every bit shortly as possible and help you choose an culling module.

How you're assessed

Yous'll be assessed through:

  • blitheness design projects
  • a showreel and portfolio
  • written coursework (1 module per year)
  • a dissertation

You'll be able to test your skills and cognition informally earlier you practise assessments that count towards your final mark.

Yous can get feedback on all exercise and formal assessments so you can meliorate in the time to come.

Teaching

Education methods on this course includes:

  • lectures
  • workshops
  • seminars
  • i-on-i tutorials

There's an accent on production processes such as computer blitheness, modelling, rigging and rendering.

Instruction staff include experienced experts who take worked for companies such as the BBC, Channel four, Framestore, Sony Computer Entertainment, Disney, Warner Brothers, Weta and Double Negative.

Y'all tin admission all education resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

For more than nearly the teaching activities for specific modules, see the module list above.

Educational activity staff profiles

These are some of the expert staff who'll teach yous on this degree grade.

Mat Garey, Course Leader

Mat has 12 years' experience as an animator and artist, including 7 years at Sony Computer Entertainment.

He'south worked on titles including Looney Tunes, The Getaway 2: Blackness Monday and Resident Evil, and was part of the BAFTA honor-winning squad for Wipeout 3.

Paul Charisse, Senior Lecturer

Paul has fourteen years' experience in the the feature film and game industries and is a facial blitheness specialist.

He's worked every bit a 3D animator on titles including Prince Caspian and Hellboy. He also animated the grapheme Gollum equally part of the Oscar-winning team for Lord of the Rings.

Colin West, Lecturer

Colin specialises in 3D and visuals effects. He's worked in advertising and film for multiple honour-winning visual furnishings studios.

Colin has worked on motion pictures including The Guardians of The Galaxy, Exodus: Gods and Kings, and Jupiter Ascending. In advertising, he's worked on projects for brands such equally Pepsi, Audi, Galaxy, British Airways and Sony.

Eva Palacios, Senior Lecturer

Eva is a compositing specialist. She's worked for the BBC and on international award-winning animations for Channel 4.

As the creative director of Toifund Ltd she's worked with big-name clients including Aardman, Penguin/Warner and Arcadia.

Dr Jackie West, Senior Lecturer

Jackie is a Art practitioner who has exhibited nationally and internationally.

She'due south artist in residence at Portsmouth Football game Club. She'southward also Art Managing director for the Academy's feature-length film, Stina and the Wolf, which you lot can get involved with when y'all study with us.

Vincent Woodcock, Lecturer

Vincent is an animator, cartoonist and illustrator. He worked at Richard William's Studio in London.

Among other titles, he co-directed the Disney movie Duck Tales: The Pic, and was the character animator and designer at Warner Brothers on Space Jam. He also directed, animated and designed for more six years at Cartoon Network.

How yous'll spend your fourth dimension

One of the master differences between school or higher and university is how much control you have over your learning.

We're planning for well-nigh of your learning to be supported past timetabled confront-to-face teaching with some elements of online provision. Delight be aware, the residual between face up-to-face didactics and online provision may alter depending on Government restrictions. Yous'll also do lots of independent study with support from staff and our virtual learning environment, Moodle. Find out more than most how our education has transformed to best back up your learning.

A typical week

We recommend you spend at least 35 hours a week studying for your Blitheness degree. In your first year, you'll be in timetabled instruction activities such as lectures, seminars, tutorials, practical classes and workshops for about 12 hours a week. The rest of the time you lot'll do independent study such every bit research, reading, coursework and project piece of work, alone or in a group with others from your class. You lot'll probably do more independent study and have less scheduled teaching in years 2 and 3, simply this depends on which modules yous choose.

Most timetabled didactics takes place during the day, Monday to Fri. You may occasionally need to go to University and course events in the evenings and at weekends. At that place'south usually no teaching on Wednesday afternoons.

Term dates

The academic year runs from September to June. There are breaks at Christmas and Easter.

See term dates

Supporting your learning

The amount of timetabled pedagogy you'll get on your degree might exist less than what you lot're used to at school or college, but you'll also become back up via video, phone and face-to-face from teaching and support staff to enhance your learning experience and help you succeed. Y'all can build your personalised network of support from the following people and services:

Types of support

Your personal tutor helps y'all make the transition to independent study and gives you academic and personal support throughout your time at university.

Yous'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an engagement with them if you need extra support.

In addition to the back up you get from your personal tutor, you'll too have access to a Faculty student support advisor. They tin can give y'all confidential, impartial communication on anything to do with your studies and personal wellbeing and refer you to specialist support services.

You lot'll take assistance from a team of faculty academic skills tutors. They tin can assistance you ameliorate and develop your academic skills and support you in whatever surface area of your report.

They can help with:

  • improving your academic writing (for example, essays, reports, dissertations)
  • delivering presentations (including observing and filming presentations)
  • understanding and using assignment feedback
  • managing your fourth dimension and workload
  • revision and exam techniques

If you lot need support with software and equipment or y'all want to learn boosted skills (including skills not covered on your course), our artistic skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.

Computing support staff are always available to give technical support in the Faculty'southward figurer suites during normal working hours. In that location's also some support available from five.00pm to midnight at busy times of the year.

Besides as support from faculty staff and your personal tutor, you tin can employ the University's Academic Skills Unit of measurement (Ask).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

Our online Learning Well mini-course will help you plan for managing the challenges of learning and pupil life, so yous can fulfil your potential and accept a peachy student experience.

You tin go personal, emotional and mental health support from our Pupil Wellbeing Service, in person and online. This includes one-2-1 support as well equally courses and workshops that assist you better manage stress, anxiety or depression.

If you lot require extra support because of a disability or boosted learning demand our specialist team tin assist you.

They'll aid you to:

  • discuss and concur on reasonable adjustments
  • liaise with other University services and facilities, such as the library
  • access specialist written report skills and strategies tutors, and assistive technology tutors, on a 1-to-i basis or in groups
  • liaise with external services

Library staff are available in person or by email, phone or online chat to assist y'all make the virtually of the University's library resources. Yous can also request one-to-1 appointments and get support from a librarian who specialises in your subject area area.

The library is open up 24 hours a twenty-four hours, every solar day, in term fourth dimension.

​Form costs and funding

Tuition fees (2022 start)

  • Britain, Channel Islands and Island of Man students – £9,250 a year (may be subject to annual increase)
  • EU students– £9,250 a year (including Transition Scholarship – may be subject to annual increment)
  • International students – £17,000 a yr (subject area to almanac increase)

Funding your studies

Find out how to fund your studies, including the scholarships and bursaries you could become. You can also find more most tuition fees and living costs, including what your tuition fees cover.

Applying from outside the UK? Find out well-nigh funding options for international students.

Additional course costs

These class-related costs aren't included in the tuition fees. And so you'll demand to upkeep for them when you program your spending.

Costs breakdown

You'll written report up to 6 modules a yr. You may have to read several recommended books or textbooks for each module.

Y'all can borrow most of these from the Library. If you lot buy these, they may cost up to £60 each.

Nosotros recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your terminal year includes a major project, there could be cost for ship or accommodation related to your research activities. The amount volition depend on the project you cull.

You lot may need to spend £20 - £75 per annum on drawing and modelling materials, printing, memory sticks or CDs, and DVDs. (Depending upon option modules selected).

If you lot accept the Pupil Enterprise Module, you'll need to pay an boosted cost of approximately £20.

You lot may demand to contribute up to £20 towards occasional double-decker trips.

If you take a placement yr or written report away year, tuition fees for that year are every bit follows:

  • United kingdom of great britain and northern ireland/Channel Islands and Isle of Man students – £925 a year (may be subject to annual increase)
  • Eu students – £925 a year, including Transition Scholarship (may be subject to annual increase)
  • International students – £i,800 a year (subject to annual increase)

Use

How to apply

To beginning this class in 2022, apply through UCAS. You'll need:

  • the UCAS course code – W615
  • our institution code – P80

If you'd prefer to apply directly, use our online application form.

You tin too sign up to an Open Mean solar day to:

  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and conversation with our students
  • Get information about where to alive, how to fund your studies and which clubs and societies to join

If you're new to the awarding process, read our guide on applying for an undergraduate course.

To start this course in 2023, use through UCAS. You'll need:

  • the UCAS course lawmaking – W615
  • our establishment code – P80

If you'd prefer to utilise directly, utilize our online application form.

You can likewise sign up to an Open Day to:

  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students
  • Get information well-nigh where to alive, how to fund your studies and which clubs and societies to bring together

If you lot're new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

See the 'How to apply' section above for details of how to use. Yous can too get an agent to assist with your awarding. Check your country page for details of agents in your region.

To find out what to include in your awarding, head to the how to apply page of our international students section.

If you don't meet the English language requirements for this grade nevertheless, you lot tin can attain the level you need past successfully completing a pre-sessional English plan before you starting time your class.

Admissions terms and conditions

When yous accept an offer to report at the University of Portsmouth, you also concord to bide by our Educatee Contract (which includes the University's relevant policies, rules and regulations). Y'all should read and consider these before you lot apply.

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Source: https://www.port.ac.uk/study/courses/ba-hons-animation

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